Annual training plan · U14–U23

Week 32: 4-4-2 – Creating Goal-Scoring Chances

3 complete training sessions with 12 drills – created by licensed coaches. Open every drill in the easy2coach web app with one click.

This week’s focus

When to use: winter preparation

These sessions are ideal for U14/U15, U16/U17 and U18/U19 teams as well as adult teams from grassroots league level upwards.

In the last two weeks, the build-up as well as the midfield press and high press in the 4-4-2 system were trained. In the last week of the winter preparation, too, the work is on team tactics in the 4-4-2. The content of the last 3 sessions before the start of the second half of the season will be creating goal-scoring chances with 2 banks of four and 2 strikers.

Players will learn to play out attacks down the wing and through the centre.

When trying to beat the opponent down the wing in a 4-4-2, the doubled-up flanks offer many options for combination play. In the combination between the wide midfielder and the full-back, the overlap is a very obvious solution. Another way to prepare a breakthrough on the wing is for the wide midfielder to run into the half-space. This may pull the opposing full-back with him and so open the wing for his own full-back. If the opposing full-back holds his position, however, the wide player can turn after receiving a pass.

Combination play down the wings can also involve other team-mates. For example, playing through a third player with the ball-side striker or an “up-back-through” combination with the ball-side holding midfielder. For this, the centre-back plays the ball to the winger in the half-space, who lays it off to the holding midfielder. At the same time, the full-back runs in behind and is found by the holding midfielder.

When an attack is prepared through the centre or the half-space, there are several options for combining with the two strikers and the two central midfielders.

A fairly simple but very effective solution is to pull the opposing ball-side centre-back out of position. For example, the ball-side striker comes a little towards the holding midfielder on the ball and asks for a pass. If the opposing centre-back now wants to prevent him receiving the ball in an open body position, he has to follow the striker. This creates a gap in the line, which can be attacked by the far-side striker or the ball-side winger. If, on the other hand, the opposing centre-back holds his position in the line, the ball-side striker can turn.

If the opposing centre-back follows the ball-side striker, there are several solutions:

  • The holding midfielder can play directly into the gap. For this, the ball-side wide player or the far-side striker must run into it.
  • The holding midfielder can play the ball to the ball-side striker, who lays it back off to the holding midfielder. The holding midfielder can still play into the gap and is now closer to the opposition line.
  • If the opposing full-back closes the gap in time, the ball-side winger becomes free and can be found on the flank.

Author Luis Österlein

Session 1

4 drills

Particularly against opponents who have only one player on each flank, for example in a 4-1-2-1-2 or a 4-3-3, attacks down the wing in a 4-4-2 can be an effective weapon. Thanks to the overload on the flank, a breakthrough out wide can be achieved more easily through good combination play and is therefore less reliant on winning attacking 1 vs 1 situations.

The full-backs and wide midfielders learn ways of exploiting an overload on the wing in Exercises 1 & 3.

Exercise 1 is a passing drill for playing through the third player. A holding midfielder or centre-back plays an opening pass to the wide player, who is operating in the half-space. The wide player has an opponent on their back and plays the ball on first time to the ball-side striker. It is important that the wide player plays the ball on with the foot furthest from the opponent. At the same time as these two passes, the full-back sets off down the wing in behind. The full-back receives a pass into their path from the ball-side striker. Good timing by the full-back is crucial here. The full-back should set off in behind at top speed, but must not be offside when the pass is played. Ideally, the full-back is level with the dummies when the pass in behind is played.

In Exercise 3, wing play is then trained under pressure from opponents. 3 attackers play against 2 defenders on the wing in order to set up a delivery. This opens up several ways of combining. For example the one-two, the underlapping or overlapping run, or playing through the third player. Make sure in particular that the attacks are played through to the end with purpose and that the player on the ball immediately dribbles forward in order to tie up an opponent. In addition, after passing, the player should immediately look to make a run in behind again in order to create a passing option.

Exercise 2 of this session trains a duel with equal numbers, 2 vs 2, on the wing. A possible scenario when both teams play a 4-4-2. Solving the situation through combination play thus becomes somewhat harder, and resolving 1 vs 1 situations comes more to the fore. But if the full-back manages to get away from their opponent after a pass or to beat them with a dribble, the 2 vs 2 can also be solved very well with a one-two, an underlapping or overlapping run, or a simple pass in behind. In this drill too, the aim is to play the attack through to the end quickly.

Only by carrying out the attacks quickly in Exercises 2 and 3 does the training become match-realistic. In a match, there will only briefly be this much space and overload situations on the wing, because the opponent will quickly make the space compact again and create an overload, or at least equal numbers, near the ball.

Coaching points for this session
  • Complete attacks quickly
  • Dribble at the opponent
  • Pass and move
  • Find varied solutions on the wing

Overlapping:

  • Overlap at top speed
  • Overlap close behind the player on the ball
  • Dribble straight at the opponent
  • Watch out for offside
  • If the defender anticipates the overlap, look for the dribble into the centre
Drill 1

Overlapping Run for the Winger

15 min30 x 20 metres
  • Player A plays a diagonal pass to Player B, who shows for the ball after a preparatory movement.
  • Just before Player B receives the ball, Player D sets off and makes an overlapping run around Player B.
  • Player B lays the ball off square to Player C.
  • Player C passes into Player D's run.
  • Player D dribbles to the starting position A.
  • Players A and B follow their passes immediately, Player C moves to position D.
Equipment & set-up

Pitch: Eight positions are marked in the playing area; in addition there are two dummies.

Equipment: Cones, 2 dummies and several balls.

Players: Several players with a ball stand at position A, one player each at B and C, two players at D.

Coaching points
  • Make the overlapping run with pace.
  • Pay attention to the right timing.
  • Pass along the ground and with power.
Drill 2

2 vs 2 on the Wing

25 min15 x 25 metres
  • In the marked area 2 vs 2 is played until a goal is scored.
  • The aim is to dribble through one of the two cone goals.
  • If the 2 vs 2 lasts longer than one to two minutes, or if a team has dribbled through a cone goal, the next two teams take their turn.
Equipment & set-up

Pitch: Red cones mark the playing area, yellow ones the dribbling gates.

Equipment: Cones in two colours and several balls.

Players: Several teams of two.

Drill 3

3 vs 2 on the Wing

20 min30 x 10 metres on the wing
  • The game starts in the corridor with a 3 vs 2.
  • The aim of the three attackers is to deliver a cross into the penalty area from the level of the yellow cone onwards.
  • The two waiting attackers run into the penalty area with the cross and take it first time wherever possible.
  • If the two defenders win the ball, they try to dribble out of the corridor towards the halfway line.

Variations: Have the drill carried out on the other side of the pitch as well.

Equipment & set-up

Pitch: On one wing a corridor of about 30 x 10 metres is marked out with cones, running from the halfway line to the goal line. On the corridor line facing the centre, a yellow cone marks the point from which crossing is allowed. The game is played on a full-size goal.

Equipment: Cones, one of them in a different colour, 1 goal, bibs in two colours, several balls.

Players: In the corridor three attackers play against two defenders. Two further attackers wait outside the corridor level with the penalty area, plus a goalkeeper.

Coaching points
  • Use the numerical advantage to combine quickly or to dribble through.
  • The defenders defend the space, but also block the route to the cross.
  • Play the attacks out to the end quickly.
  • Dribble at the opponent decisively and tie opponents up.
Drill 4

Overlapping Runs in the Wide Zone

30 minHalf a pitch
  • The game is played freely.
  • As soon as the ball is played to a player in a wide zone, another attacker makes an overlapping run — ideally the passer.
  • In this way attacking variations with overlapping runs or play through a third player are created. The defender in the wide zone becomes active in the process.
Equipment & set-up

Pitch: Cones mark the playing area and the wide zone; there are two goals at the ends.

Equipment: 2 goals, cones and several balls.

Players: Two teams and goalkeepers.

Coaching points
  • Switch play quickly to the wings and create a numerical advantage there.
  • If a goal is scored after an overlapping run or play through a third player, there is an extra point.
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Session 2

4 drills

Today's training session deals with creating goalscoring chances in a 4-4-2 through the centre and the half-space. To combine through a congested centre, concrete approaches are helpful. Your players can then fall back on these in competitive matches, provided they have been sufficiently internalised in training.

Today, the main focus will be on opposite movements off the ball. If one of the two holding midfielders has the ball and can play facing the direction of play, the ball-side striker comes short. This is intended to draw the opposition's ball-side centre-back out of the line, or to allow the striker an open first touch if the centre-back does not follow.

If, however, the centre-back is drawn out of the line, this space can be run into. Either by the ball-side winger, the far-side striker or the 2nd holding midfielder. If the winger attacks the free space, the winger ideally moves from wide towards the opposing full-back. As soon as the holding midfielder plays the ball in behind the defence, the winger sets off in behind and receives the ball through the gap. It is important that the wide player does not start moving only when the pass is played, but is already moving beforehand (moving from wide parallel to the line). This gives the wide player a head start and significantly increases their chances of reaching the ball in behind ahead of a defender.

If the 2nd holding midfielder runs into the gap that the ball-side striker has opened, it becomes dangerous for the opponent. The rest of the back four usually has a good view of their opponents, but runs in behind from midfield come far more unexpectedly. If your 2nd holding midfielder is already on the way in behind, it is usually too late for the direct opponent by the time they notice the run, and they can no longer follow the holding midfielder in time. However, your own team also loses a lot of cover if possession is lost while the holding midfielder is on the way in behind the defence.

Coaching points for this session
  • ball-side striker comes short to draw the centre-back out of the line
  • if the centre-back follows the striker, a gap opens up which can be attacked by a winger, the 2nd striker or a holding midfielder
  • Watch out for offside
  • 2nd striker and ball-side winger. Before the pass, move parallel to the opposition line and set off in behind as the pass is played
  • If the centre-back does not follow the ball-side striker, the striker can receive the ball and turn. It is important that the passer gives the call “turn”
Drill 1

Sprint Training: Sprint Duels

20 min
  • One player per ladder completes the coordination task and then the sprint duel.

Tasks at the agility ladder:

  • Skipping forwards and sideways.
  • Two-footed jump.
  • One-footed jump forwards and sideways.
  • Star jump.
  • Feet outside every second square, feet in the middle of every other square.
  • Skipping from left to right.
Equipment & set-up

Pitch: Two agility ladders lie next to each other; two of the four tall cones stand 15 metres behind them as the sprint target.

Equipment: 2 agility ladders and 4 tall cones.

Players: Equally sized groups; one player per ladder competes in the sprint duel.

Coaching points
  • Perform the exercises to a high standard despite the competition.
  • Keep the torso upright and the eyes looking forward.
Drill 2

Opposing Runs in Depth and Width

20 minHalf a pitch
  • Player A passes to Player B, who comes towards the ball.
  • Depending on the instruction or on the situation, Player B lays the ball off to Player C or D.
  • The team-mate who does not receive the ball runs in behind, is played into the gap and finishes.
  • If the defender does not follow decisively, Player B turns in the centre on the corresponding call and finishes in the 1 vs 1.
  • If the defender wins the ball, the defender counter-attacks on the mini goal.
Equipment & set-up

Pitch: Cones mark the positions, two poles or tall cones serve as a reference for the runs; in addition one goal and one mini goal as a counter-attacking target.

Equipment: 1 goal, 1 mini goal, 2 poles or tall cones, cones and several balls.

Players: Players A, B, C and D plus one defender; in addition a goalkeeper.

Coaching points
  • Player A plays the pass with enough pace and adds the call to turn or to lay the ball off.
  • Player B lays the ball off with the foot furthest from the opponent when the defender follows closely.
  • Players C and D coordinate their behaviour with each other.
  • The receiver of the lay-off first moves away slightly so that the lay-off is not played square but diagonally backwards.
  • The ball is then played in behind with the first touch if possible; the player making the run pays attention to the right timing and runs at top speed.
  • Ideally the ball is played in behind when Player C or Player D is level with the poles or just before them.
Drill 3

Small-Sided Game 2: 8 vs 8 + Goalkeepers in One Half of the Pitch to 2 Goals

30 minHalf a pitch
  • The two teams play against each other — with offside and without a limit on touches.
  • The team in possession tries to create a finish.
  • The other team disrupts the build-up early with pressing and tries to win the ball and to finish in the dangerous area itself.
  • One team continues to play with one striker in the basic shape.
Equipment & set-up

Pitch: In one half of the pitch, a halfway line and a goal line are marked out with cones. There is one goal on the goal line and one on the halfway line.

Equipment: 5 cones and 2 full-size goals.

Players: Two teams of eight are formed. There is a goalkeeper in each goal.

Coaching points
  • On winning the ball, switch immediately from defence to attack and first control the ball securely.
  • The defenders force the attacker on the ball into the area away from goal, double up on that player or tuck in to block the passing lane to the goal and to team-mates.
  • In attack, a staggered shape in depth is kept; moving on one line is avoided. The wide players stand on the touchline and use the width.
  • Passes in behind bring the defensive line into a forward movement; switching to the flanks forces it to shift across and opens up spaces for the diagonal ball into the side that has been vacated.
  • Triangles are formed again and again in order to create passing options.
  • Getting stuck in a tight space is avoided; switches of play and passes in behind are played regularly.
Drill 4

4 vs 4 + 4 Support Players

25 minDouble penalty area
  • In a double penalty area, two teams play a free game of 4 vs 4 on two goals with goalkeepers.
  • In their respective attacking half the teams have four support players.
  • The support players are positioned on the touchlines and on the goal line of the playing area and must play first time.
Equipment & set-up

Pitch: Two goals, six cones to mark out the playing area and the outer zones as well as two cones near the halfway line, which mark the halves.

Equipment: 2 goals, 8 cones and at least 1 ball.

Players: Two teams of four players each, one goalkeeper each as well as four support players per attacking half.

Note: If eight outside players are assigned and split between the two teams, this can lead to long periods of standing around. Six outside players are better, with the ones on the sides playing for both teams. The roles are changed regularly.

Coaching points
  • Do not block the passing lanes to the support players.
  • Use the numerical advantage cleverly.
  • Get free to become available for a pass or open up the passing lanes to the support players.

Session 3

4 drills

The last session on attacking in a 4-4-2 is about the players finding solutions on their own to get in behind the defence or into dangerous zones in front of goal.

Of course, the players can and should also use the approaches from the last two sessions in order to score. So far, the following ways of shaping the attacking play have been rehearsed:

  • The flank occupied by two players in the 4-4-2 should be exploited, particularly against opposing teams that have only one player on the flank. To do this, the full-back can overlap or underlap the wide midfielder. It is important that the wide player dribbles straight forward and the full-back overlaps at high speed. The timing of the pass is also important. Ideally when the overlapping player is level with the player on the ball.
  • Another way of using the two wide players is for the wide midfielder to show for the ball in the half-space. This is particularly suitable against a 4-4-2. If the opposing full-back follows the wide midfielder, your own full-back can set off down the wing in behind. Either via a lofted ball or a “through ball – lay-off – through ball” combination. The centre-back plays the ball to the wide midfielder in the half-space. The wide midfielder lays the ball off to the ball-side holding midfielder, who then plays the ball in behind to the full-back.
  • In the centre, the ball-side striker can come towards the ball to draw the opposing centre-back out of the line. If the centre-back follows the striker, the ball can be played into the gap in the opposition's line. For example, a holding midfielder could play the far-side striker or the ball-side wide player in behind, into the gap. A run in behind by the second holding midfielder is also an option.

However, the aim of this session will not be to prescribe specific solutions, but rather to internalise principles for attacking in a 4-4-2:

  • If one of the 4 most advanced players (2 strikers and 2 wide midfielders) receives the ball, it is important that the ball-side team-mates from the 2nd line (full-back and holding midfielder) push up in support in order to create a passing option for a lay-off.
  • The wide midfielders should hold the width, unless a passing lane opens up in the half-space. Spreading out wide is intended to pull the opposition's line apart. This also makes it easier for the wide midfielders to run into the gaps, because the wingers can pick up speed more easily. They move parallel to the line and set off in behind as the pass is played.
  • Opposite movements to get free: If, for example, the ball-side winger comes short towards the full-back in possession, the ball-side striker can run into the free space on the wing. Another example: if the ball-side striker comes short, the far-side holding midfielder can set off in behind.
  • Showing for the ball in the gaps: The 4 most advanced players should recognise the gaps in the opposition's line in front of them and show for the ball behind the opposition's midfield line.
Coaching points for this session
  • Show for the ball in the gaps behind the midfield line
  • In the wide positions, always hold the width, to pull the opponent's line apart and to be able to prepare runs in behind better
  • After a pass to one of the 4 players up front, move up immediately to create passing options for a lay-off
  • Boldly join the attack from the holding midfield and full-back positions too
  • However, in a balanced way, so as to ensure sufficient cover
Drill 1

Playing Through the Wings with a Finish

25 minHalf a pitch
  • The number eight plays the ball to the number nine coming towards the ball, who turns with the ball and finishes.
  • At the same time the holding midfielder passes to the number ten, who lays the ball off to the number eight.
  • So after the pass to the number nine, the number eight immediately turns attention to the number ten.
  • The number eight plays to the winger on the ball side.
  • This winger crosses from zone A to the number nine, the number ten and the winger on the far side.
Equipment & set-up

Pitch: Eight cones mark the positions and the wing zone A; there is a goal at one end.

Equipment: 8 cones, 1 goal and several balls.

Players: A holding midfielder, a number eight, a number nine, a number ten as well as a right-hand and a left-hand winger; the holding midfielder and the number eight start with a ball. Plus one goalkeeper.

Coaching points
  • Make sure the tempo is close to a match situation.
  • Do not make the run too early.
  • Drop away on the far side from the ball before the cross.
  • Make a diagonal run towards the goal and the crosser.
Drill 2

Sprint with Coordination: Colour Sprint II

20 min
  • The two teams race against each other.
  • On the coach's command, the cones of the colour called are run round at a sprint.

Variations:

  • Instead of colours, fruits, names, professions and the like can be assigned to the cones.
  • Call out the categories alternately.

Progression:

  • Before running round the cones, go through an agility ladder, with changing forms of execution. The starting signal remains the coach's command, so the players have to memorise the colour during the coordination drill.
  • After the agility ladder, the runners are passed a ball and go through the cones dribbling.
Equipment & set-up

Pitch: 18 cones in three colours, plus two tall cones as starting points.

Equipment: 18 cones and 2 tall cones.

Players: Two teams.

Coaching points

Coaching Points

  • Progression 1: Before running round the cones, go through an agility ladder (various forms of execution). The starting signal remains the coach's command. The players therefore have to memorise the colour during the coordination drill
  • Progression 2: After the agility ladder, the runners are passed a ball and go through the cones dribbling with the ball
Drill 3

Practice Format with Neutral Players

25 min40 x 20 metres
  • The game is played 4 vs 4 on the full-size goal.
  • The neutral players play one-touch with the team in possession.
  • Only the team with the right to attack may score a goal; it starts each time from the goal line against an opponent acting as a back four.
  • If the defenders win the ball, the neutral players set off into the playing area and the game is played 7 vs 4 for possession together with the goalkeeper.
  • After ten passes in a row the right to attack changes.
  • The offside rule applies.
Equipment & set-up

Pitch: Cones mark the playing area; a full-size goal stands at one end.

Equipment: Cones, 1 full-size goal and several balls.

Players: Two groups of four and two neutral players; in addition one goalkeeper. The teams go into the playing area, the neutral players take up a position behind the goal line.

Coaching points
  • Shift across with the ball.
  • Use overlapping cover in the centre.
  • Hold the inside line on the wing.
  • Be ready for a pass at all times.
  • Intercept passes wherever possible.
Drill 4

8 vs 7 plus Goalkeeper

25 minHalf a pitch
  • The game is played 8 vs 7 on the goal with the goalkeeper and on the two counter-attack goals.
  • Attackers and defenders may only follow up in front of the goal once the ball has crossed the offside line.
  • After a while the two teams swap tasks.

Variations: Play with a maximum of three touches.

Equipment & set-up

Pitch: Four tall cones form two counter-attack goals on the halfway line, two further tall cones mark the offside line; a goal stands at one end.

Equipment: 6 tall cones, 1 goal and several balls.

Players: Eight attackers and seven defenders; in addition one goalkeeper.

Coaching points
  • As soon as the ball has been played over the offside line, get to a finish quickly.
  • Keep offering runs in behind to the players on the ball.
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