Annual training plan · U14–U23

Week 46: One-Twos & Third-Man Combinations

3 complete training sessions with 12 drills – created by licensed coaches. Open every drill in the easy2coach web app with one click.

This week’s focus

This training week trains 2 forms of combination play – the one-two and playing through a third player.

The one-two in particular can be used in a wide range of match situations to bypass an opponent. For example, when the winger looks to combine with the ball-side striker in order to beat the opposing full-back and get in behind the defence.

Another example, which can be seen in matches every now and then, is the one-two between the full-back and a holding midfielder. This is particularly useful when the opposing winger presses very aggressively. If he does so too recklessly, he can easily be beaten with a one-two.

Playing through a third player very often happens between the full-back, the winger and the ball-side striker. When the winger dribbles at the opposing full-back, the full-back of his own team often overlaps to create a 2 vs 1. Of course, the overlapping full-back can then be found directly by the winger. But there is another way to set up the overlapping full-back. The winger plays the ball to the ball-side striker, who passes it on in behind to the overlapping player.

Playing through a third player is harder to read than a simple overlap. In addition, the opposing full-back often follows the first pass, which gives the full-back more space for his follow-up action.

Over the next 3 sessions, players will not only train different situations in which a one-two and/or playing through a third player is a good option, but will also receive important tips for carrying out these 2 forms of combination play successfully.

Author Luis Österlein

Session 1

4 drills

The first session of this week will focus above all on the one-two. It is used in 3 drills. In the warm-up, the basic tips for the one-two are coached and applied in a continuous passing drill. In Exercise 3, the one-two is then rehearsed in a match-realistic situation, and at the end the players can create their own one-twos in a free 3 vs 0 small-sided game.

For the player on the ball, 2 tips are essential in order to use the one-two successfully. First of all, the opponent must be sufficiently engaged. In other words, the player must dribble close enough to that opponent. If the player on the ball is a winger who wants to open up the space in behind, the winger should drive particularly straight at the opponent (see Exercise 3).

As a coach, you should pay attention to match-realistic execution even without real opponents. If, for example, a dummy is to be played around with a one-two, the player on the ball could play the first pass while still 5 m away from the dummy, but this would never work with a “real” opponent. The passer would have to make up far too many metres on their opponent.

But even when the opponent has been sufficiently engaged, the defender and the passer have a similar distance to cover to get the 2nd pass. If the defender attacks very aggressively, it is of course no problem to get to the ball first, as the defender would first have to change direction. But even if the defender drops back, the mental head start is enough. Provided that the opponent is sufficiently engaged and an explosive change of pace is made after the 1st pass.

Coaching points for this session
  • Tie up the opponent
  • Dribble straight forward to open up space further ahead
  • After the first pass, make an explosive change of pace
Drill 1

One-Two at Four Stations

15 min20 x 12 metres.

The blue player starts.

  1. Short pass to the stationary wall player.
  2. The wall player lays the ball back first time.
  3. As soon as the ball has left the wall player's foot, the passer moves towards it and passes first time straight on to the next cone.
  4. There the red team-mate plays a first-time one-two with the stationary wall player and then passes straight on to the blue team-mate again.

Variations:

  • The ball that has been laid back is taken on with one or two touches and only then passed on.
  • One-touch passing with two balls at the same time.
Equipment & set-up

Pitch: 20 x 12 metres. Four cones form a diamond or a cross.

Equipment: 4 cones.

Players: Three players at each of the large cones, one player at each of the small cones.

Coaching points
  • Start the drill slowly and with one ball.
  • The passing player runs towards the wall player.
  • Match the running speed to the speed of the pass — players usually run faster than they pass.
  • Demand firm and accurate passes; a lack of accuracy leads to interruptions.
  • Standing foot close to the ball, no leaning back.
  • When passing and when taking the ball in stride, lift the kicking foot slightly and swing it down through to the ball.
  • First touch and taking the ball in stride with the inside of the foot, leaning slightly over the ball — not with the laces or the outside of the foot.
  • The pass arrives half-diagonally on the correct foot of the player waiting for the ball.
Drill 2

Sprints with a Technical Demand | Heading and One-Two

15 min22 x 15 metres
  • The player starts at the start line and sprints to the first feeder, who throws the ball in for a header.
  • Then the player sprints in the other direction to the second feeder and plays a one-two with that player.
  • Then the player changes direction again, runs around the middle cone and finally sprints in a straight line over the finishing line.
  • The feeders are changed regularly.
Equipment & set-up

Pitch: A start line and a finishing line opposite each other are marked with two cones each. Two further cones mark the positions of the two feeders at the side on the left and on the right, a seventh stands centrally between the two lines and is run around later.

Equipment: 7 cones and balls.

Players: The players line up one behind the other at the start line. One player goes to each feeder cone; the balls are there as well.

Coaching points
  • After the pass or the header an explosive 180-degree turn into the sprint follows.
  • When passing, pay attention to firmness and accuracy of the pass.
  • Start the sprint from a split stance on the balls of the feet. At the start the upper body leans well forward and the eyes look down; then the upper body straightens up and the stride frequency increases to the maximum.
  • Head the ball with the forehead. With a straight header the neck moves from back to front, not to the side.
  • With a sideways header the head is turned up to 45 degrees to the side out of the straight position. The momentum comes from the arched body tension.
  • The arms are bent, the hands mostly clenched into fists and pointing upwards; they serve to generate momentum.
Drill 3

Shot at Goal After a One-Two from Out Wide

20 min20 metres
  • Player A dribbles forward.
  • Player B breaks away from the pole with a preparatory movement and plays a one-two with Player A.
  • Player C sets off in behind the defence.
  • Player A plays a ground pass to Player C in the cut-back area, who finishes first time on goal.
  • The drill then runs on the other side of the pitch.
  • Player A moves to the position of B, Player B to that of C and Player C to the starting position.

Variations: One-two and movement as before. After the one-two, Player B breaks into the cut-back area and Player C sets off to the near post. Player A again plays into the cut-back area, but this time to Player B, who finishes.

Equipment & set-up

Pitch: Four poles mark the positions; in addition one goal.

Equipment: 4 poles, 1 goal and several balls.

Players: Players A, B and C on each side; in addition a goalkeeper.

Coaching points
  • After passing, keep moving immediately and use a change of pace while doing so.
  • Get to the finish purposefully.
  • Make sure the tempo is close to that of a match.
Drill 4

Funino Passing Game

20 min
  • Goals may only be scored from the finishing zone.
  • Otherwise the passing is free, with progressive rules applying.
  • The starting positions always rotate — green, blue, yellow, green again.

Passing rules:

  • Basic rule: before the finish every player must have been on the ball once.
  • Progressive: limit the touches, finish first time, at least one one-two, at least one overlapping run.
Equipment & set-up

Pitch: Eight cones mark the playing area and the finishing zones; four mini goals stand at the ends.

Equipment: 4 mini goals, 8 cones and several balls.

Players: Three groups in the colours green, blue and yellow.

Coaching points
  • Make the game wide.
  • Make the opponent do the running.
  • Play firm, fast passes.
The complete session as a ready-made training plan – with animated drills in the web app. Go to the web app

Session 2

4 drills

To integrate one-twos into the team's own game, it helps if the players learn “pass & move”. This basic principle means that the players immediately make another movement to get free after a pass. Ideally in combination with a change of pace. If the players get used to “pass & move”, it will certainly also lead to one or two successful one-twos.

Moreover, the habit of making another movement to get free after a pass has further positive effects on the team's own game.

Even if the passer does not receive the ball again, their sudden movement to get free ties up opponents and thus creates space for the receiver.

In addition, “pass & move” is needed for other forms of combination play. For example, when the full-back passes to the winger and immediately makes an overlapping run around them. Or after a pass into the next line, in order to then move up for a lay-off.

Coaching points for this session
  • Pass and move
  • Tie up the opponent
  • Firm pass to feet
  • Make a change of pace
Drill 1

Running with the Ball

20 min
  • The first four players start at the same time.
  • They run with the ball up to the second cone and cut in front of it.
  • They then dribble to the next cone and join the queue there.
  • At the beginning the ball is run freely.

Variations: Run with the ball only with the left, only with the right, only with the outside of the foot, only with the inside of the foot or only with the sole.

Equipment & set-up

Pitch: Eight cones form two squares.

Equipment: 8 cones and one ball per player.

Players: Four players start at the same time in each case.

Coaching points
  • Carry out the feints with the whole body so that the deceptive movement works.
  • Increase the tempo step by step.
Drill 2

One-Two Total

20 minHalf a pitch
  • Player A ties up Player B with a dribble.
  • During the dribble the players at position C show for the ball.
  • Player A passes to one of the players at position C and runs into the penalty area.
  • There Player A receives a one-two and takes the shot.
  • The drill then runs down the other side of the pitch.
Equipment & set-up

Pitch: Six cones mark the positions; a goal stands at one end.

Equipment: 6 cones, 1 goal and several balls.

Players: Several players with a ball line up behind position A, one player each behind B and C; plus a goalkeeper.

Coaching points
  • Tie up the opponent sufficiently.
  • Play a firm pass into the foot of the team-mate at position C.
  • Then carry out an explosive change of pace.
Drill 3

Opening Passing Drill with a Follow-Up Action

20 minHalf a pitch
  • Player A plays to Player C.
  • Player C plays to Player B and a one-two with this player.
  • Player C dribbles at speed to the goal line and crosses to Player D.
  • Then the positions change: Player A goes to B, Player B to C and Player C to D.

Variations:

  • Set players up on the other side as well in order to use both sides. In this case Player C joins the strikers on the left side and Player D joins the starting players for the left; in this way the players go through both sides at the same time.
  • Player A plays a one-two with Player B and then passes into the run of Player C.
Equipment & set-up

Pitch: Cones mark four starting positions: A at the centre circle, B and C on the right in midfield one behind the other and D centrally in front of the penalty area. A goal with a goalkeeper stands at one end.

Equipment: 4 cones, 1 goal and several balls.

Players: Players A, B, C and D at their cones; plus a goalkeeper. The balls are with Player A.

Coaching points
  • Player A plays a firm pass into the front foot of Player C.
  • After the pass to Player B, Player C carries out an explosive change of pace.
  • Player C takes the one-two straight into the stride and dribbles at top speed towards the goal line.
  • Player D runs into the penalty area with the cross.
Drill 4

Attacking Play 4 vs 0

25 minHalf a pitch
  • The number ten dribbles up to one of the two front dummies and passes to the striker.
  • The striker receives the ball, takes it in the stride and passes alternately to the right or the left wide player, who runs in behind.
  • The wide player takes the ball in the stride and squares it to the striker.
  • The striker finishes by shooting between the pole and the post.

Variations:

  • Work through further set passing sequences, for example from the number ten to the right wide player followed by a one-two with the striker.
  • Let the attack be played out freely and without set passing routes.
Equipment & set-up

Pitch: Dummies form a back four and two holding midfielders; two poles stand in the full-size goal.

Equipment: 6 dummies, 2 poles, 1 goal and several balls.

Players: The attacking players fill the positions of the number ten, the striker and the two wide players.

Coaching points
  • Make sure the tempo is close to that of a match.
  • Get to the finish purposefully.

Session 3

4 drills

After the one-two was practised in detail in the last 2 sessions, it is now time for playing through a third player. To be able to use this form of combination play, a third team-mate is needed.

The first steps when playing through a third player are identical to the overlapping run. At the start, a player, often a winger, receives a pass and dribbles at an opponent. The winger on the ball is then overlapped by a team-mate. For example by a holding midfielder or full-back who previously passed the ball to the winger.

Once the winger has sufficiently engaged the opponent and the overlapping player is roughly level with the ball, the pass comes. However, the overlapping player is not played in directly but via a “third player”. Let us assume here, for example, a striker or number ten who comes towards the winger from the centre. After the winger has played the ball into the number ten or striker, that player passes the ball on in behind to the overlapping player.

As with the “classic” overlapping run, the opponent must be sufficiently engaged and the overlapping player must sprint round the back of the player on the ball at top speed. When playing the pass to the “third player”, make sure that it is played onto the foot furthest from the opponent, as that player will almost certainly have an opponent behind them. The pass to the “third player” should also not come too late, as otherwise there is a risk that the overlapping player runs offside.

Coaching points for this session
  • Tie up the opponent
  • Overlap tightly behind the ball carrier
  • Overlap at top speed
  • Play the “third player” onto the foot furthest from the opponent
  • Watch out for offside
Drill 1

One-Two in the Square

15 min
  • The players let the ball run freely inside the area.
  • They play around the cones with one-twos.
  • The coach calls out which cones are to be played around with a one-two — for example four yellow and two blue cones.
Equipment & set-up

Pitch: Four tall cones mark out a square; cones in different colours are spread out inside it.

Equipment: 4 tall cones, cones in different colours and several balls.

Players: Pairs who combine together.

Coaching points
  • Demand communication.
  • Make sure the tempo is close to match speed.
  • Take short breaks again and again.
  • After the pass move on immediately and use a change of pace.
Drill 2

Sprinting in the Square

15 min5 x 5 metres

The course is completed following the lines drawn in:

  • The long sides of the area are covered with side steps, facing outwards.
  • The diagonal stretches are completed at a sprint.

Variations instead of the side steps: crossover running, heel flicks, high knees, ankle work as well as angling in and out.

Equipment & set-up

Pitch: Five tall cones mark out a square and its centre point.

Equipment: 5 tall cones.

Players: The players go through the course one after the other.

Coaching points
  • Variations to the side steps: crossover running, heel flicks, high knees, ankle work, angling in and out …
Drill 3

Passing, Overlapping Run with a Shot

25 min
  • The yellow player dribbles to the left cone goal.
  • After a preparatory movement the red player comes a short way towards the yellow player and receives a firm pass.
  • The red player lays the ball off first time to the blue player, who is coming towards the ball.
  • The yellow player makes an overlapping run around the red player and receives a forward pass from the blue player.
  • The blue player sets off into the centre, waits for a cross from the yellow player and finishes.
Equipment & set-up

Pitch: Nine small cones mark the positions and the cone goals; a goal stands at one end.

Equipment: 9 cones, 1 goal and several balls.

Players: One yellow, one red and one blue player each; plus a goalkeeper.

Coaching points
  • After the pass the yellow player makes a forward run at top speed.
  • Before the cross the blue player drops away from the ball.
  • The blue player runs into the penalty area with the cross.
Drill 4

Overlapping Run with a Finish II

20 minHalf a pitch
  • Player A passes to Player B and makes an overlapping run around this player.
  • Player B dribbles at the dummy and plays to striker C, who is breaking free.
  • Striker C plays first time to Player A into the free space.
  • Player A plays either to striker C or to Player B in the cut-back area.
Equipment & set-up

Pitch: A dummy represents the opponent; a goal stands at one end.

Equipment: 1 dummy, 1 goal and several balls.

Players: Players A and B as well as striker C; plus a goalkeeper.

Coaching points
  • Player A makes the overlapping run at top speed and close in behind Player B.
  • Player A plays the cross quickly.
  • Player B shows for the ball in an open body position and ties up the opponent sufficiently.
  • Player B plays a firm pass to striker C.
  • Striker C breaks free with a body feint.
  • Before the cross striker C drops away from the ball.
Your training. Your web app.

Get the complete training plans in the web app

  • All 52 weeks, up to three sessions per week
  • More than 3,000 drills – many of them animated
  • Build your own training plans & share them with your team
Start for free

No subscription, no credit card. Sign up in 1 minute.