Circuit Tag
- On the starting signal both teams sprint off and try to catch up with the opposing team.
- The round ends as soon as the first player of one team has touched the last player of the other team.
Variations:
- Introduce the rule that players may not overtake within their own team; this encourages a tactical approach.
- The winners choose an extra task for the losing team, for example 5 press-ups or 10 sit-ups.
Organisation: Take short breaks between the rounds.
Note: Drill idea by Eddie Plickat.
Equipment & set-up
Pitch: Mark out an area of about 10 x 10 metres with four cones. Running takes place around the outside of this square of cones.
Equipment: 4 cones.
Players: The players are divided into two teams and line up one behind the other at two diagonally opposite corners.
- Make sure that the players do not cut corners.