A playing field with two goals is set up as shown in the diagram. The balls are distributed into the goals and players are divided equally into two teams, each in one half of the field. It can be played with or without a goalkeeper. The centre line is marked with cones in the middle of the field.
Procedure
Handball-heading is played. The objective is to score a goal with the head. n nRules: - Goals may only be scored with the head. - The ball is thrown by hand. A player holding the ball may take a maximum of three steps. - The ball carrier may be challenged, but only below the neck; immediately stop fouls and continue with a free throw. - If the ball touches the ground, the opposing team gets the ball. - The defending team is not allowed to win the ball by catching it/using hands. A ball recovery is therefore only possible with the head, torso, and legs, and only if the ball does not touch the ground after the contact. - If the ball is played/blocked by an opposing player's hand, the attacking team gets a penalty (one player from the team goes to the goal line with the ball, another stands approximately 10 metres away. This player receives the ball thrown for a finish (volley or header). The defending team positions itself next to the goal and may run onto the field to defend once the ball has left the thrower's ha d). - To score a goal, all players must have crossed the centre line. If a teammate is daydreaming, the goal does not count. If an opposing player does not cross the centre line, the goal counts double. Variations/Focus areas: - Goals by header count single. - Goals after a passing sequence count double (the ball may also be volleyed with the foot before being headed). - Goals may also be scored by volley. These count triple. - Instead of being thrown, the ball may only be played with a laces kick. - Throws must first be stopped/controlled with the head before the ball may be taken in hand. - A one-two with the foot followed by a successful finish counts triple. - To increase the pace of play, an attack may not last longer than 20 seconds.
Tip
- Demand the simple pass to the nearest teammate while also leaving room for creativity. - Pay attention to off-the-ball movement to create passing options. - Very similar game situations to actual football. - Recognising the game situation: if one side is blocked, play must be rebuilt from the back. - If the opposing team is packed in front of your own goal, they must be drawn out. - Show the players that this game format trains many elements needed in football. - It is crucial that throws are executed precisely (if necessary, with both hands). - The contact area for headers is the forehead. - The momentum for the header comes from the "bow tension" of the upper body (arched back position). - For diving headers or headers after jumping, push off from the balls of the feet. - In heading duels, ensure fair challenges (no elbows). - Demand physical contact. - The defending players try to either get to the ball before the attacker or position themselves between the attacker and goal to block the attack from there. - Demand fast counter-attacks. - 6 cones, 2 full-size goal(s)
Training attributes
Technique
Technique
Ball controlHeadersPassingShot technique/shooting
Tactics
Tactics
Wing play/CrossingPlayer behaviorGames plays
Condition
Condition
Speed of movement with ballSpeed of movement off the ballStrength training