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Handball/heading
20 min
Soccer Exercise

Handball/heading

  • Age U6 - U13, U14 - U19
  • Training Set Progression
  • Number of Players 10-15 players, 16-22+ players

Setup

A playing field with two goals is set up as shown in the diagram. The balls are distributed in the goals, and players spread out equally into two teams, one in each half. It can be played with or without a goalkeeper. The halfway line is marked with cones in the centre of the field.

Procedure

A handball-heading game is played. The objective is to score with a header. n nRules: - Goals may only be scored with a header. - The ball is thrown by hand. With the ball in hand, a maximum of three steps may be taken. - The ball carrier may be challenged, but only below the neck; immediately stop fouls and resume with a free throw. - If the ball touches the ground, the opposing team gets possession. - The defending team is not allowed to win the ball by catching it/using their hands. A ball recovery is therefore only possible with the head, torso, and legs, and only if the ball does not touch the ground after contact. - If the ball is played/blocked by an opposing player's hand, a penalty is awarded to the attacking team (one player from the team goes to the goal line with the ball, another stands about 10 metres away. This player then receives the ball for a shot on goal (volley or header). The defending team positions itself next to the goal and may, after the ball leaves the passer's hand, run onto the field to defe d). - To score a goal, all players must have crossed the halfway line. If a teammate is daydreaming, the goal does not count. If an opposing player does not cross the halfway line, the goal counts double. Variation options/Focus areas: - Goals by header count single. - Goals after a passing combination count double (the ball may also be volleyed with the foot before being headed). - Goals may also be scored by volley. These count triple. - The ball may only be played with an instep kick instead of being thrown. - The throws must first be controlled/processed with the head before the ball may be taken into the hand. - A one-two with the foot followed by a successful shot on goal counts triple. - To increase the pace, an attack may not last longer than 20 seconds.

Tip

- Demand the simple ball to the nearest teammate while leaving room for creativity. - Pay attention to off-the-ball movement to create passing options. - Very similar game situations to an actual football match. - Recognising the game situation: if one side is blocked, play must be built up from the back again. - If the opposing team is massed in front of their own goal, they must be drawn out. - Show the players that this game format develops many skills needed in football. - It is crucial that the throws are executed precisely (preferably with both hands). - The contact surface for headers is the forehead. - The power for the header comes from the arching of the upper body (slight hyperextension). - For diving headers or headers after a jump, push off from the balls of the feet. - During heading duels, ensure fair challenges (no elbow use). - Demand physical contact. - The defending players try to either get to the ball before the attacker or position themselves between the attacker and the goal to defend from there. - Demand quick counterattacks. - 6 cones, 2 full-size goal(s)

Training attributes

Technique

Technique
Ball control Headers Passing Shot technique/shooting

Tactics

Tactics
Wing play/Crossing Player behavior Games plays

Condition

Condition
Speed of movement with ball Speed of movement off the ball Strength training

Co-ordination

Co-Ordination
Quick anticipation Flexibility Quick processing

Training Organization

Age
U6 - U13 U14 - U19
Duration
20 min
Training Set
Progression
Number of Players
10-15 players 16-22+ players
Form of Training
Individual training Group training Game Systems
Exercise level
Intermediate
Training Location
Indoor Pitch