• 8 pole(s), 17 ring(s), 48 cones, 5 hurdle(s)
• Set up a course as shown in the diagram. The players line up one behind the other.
Station 1: The player holds a ball in each outstretched arm and moves through the cone slalom course with side shuffles. At the end of the course, he must head back a ball thrown by the coach/player and then runs the course back.
Station 2: The player always dribbles around the centre cone and then must play the ball through the cone goal. It is important to circle the centre cone tightly and time the subsequent pass through the cone goal so that he can control it again before the next centre cone. The player himself runs around the cone goal.
Station 3: The player sprints on the inside lane through a slalom course where the cones are laterally offset. Variation 1: Dribble alternating with the right and left foot with one touch per cone. Variation 2: Dribble alternating right and left outside of the foot. Tip: It is useful to combine this with lateral jumps. Very demanding, both in coordination and technique.
Station 4: In the square, various running techniques are to be performed: bounding for height with arm drive, quick feet, high knees, butt kicks, ankle work/toe running.
Station 5: Various jumps (skier, crossover, two forward one back on one foot) followed by a header, half-high pass, or one-two after a feed from the coach.
Station 6: Long linear jumps (gazelle jumps).
Station 7: Lateral, long diagonal jumps (lateral gazelle jumps).
Station 8: Lateral quick feet + forward/backward quick feet through the star followed by a one-two.
Station 9: Straight quick feet or side shuffles through the pole course followed by a pass. On the way back, either backward quick feet or backward side shuffles.
Station 10: Forward/backward sprints through the cones.
Station 11: Tuck jumps over the hurdles.
Station 12: Slalom run through the cones without a ball followed by a sprint.
Station 13: Sprints from various positions (lying, standing, back to the coach, sideways at 90 degrees, flying start - from a run). The coach holds a ball in hand; when it touches the ground, the player may start sprinting from his position.
Station 14: Single-leg hops over a low hurdle followed by a sprint to the cone. Start command comes from the coach.
• Palms are open, no fists. • Run on the balls of the feet, not on the whole foot.
• Light, nimble footwork, no stomping or heavy steps.
• The arms, bent at the body, move in alternation with the legs. Not away from the body.
• Quick, short movements.
• Side shuffles forward/backward: In a lateral running direction, the legs are alternately moved apart and together in parallel; the arms swing in sync with the leg movement.
• Crossover run: In a lateral running direction to the left, the right leg is brought in front of the left leg and placed before it. Then the left leg is brought behind the right leg and placed in front of the right leg (and so on). When the left leg moves forward, the hips and arms rotate in the opposite direction (backward), creating a twist between the shoulder and pelvic axes.
• Laterally offset jumps (skier jump/movement): With the upper body slightly leaning forward, the player jumps sideways forward alternating with the right and left leg (right leg forward-right, left leg forward-left). It is important that the takeoff and landing are on the balls of the feet. The arms swing supportively. When the standing leg lands after takeoff, the other leg is bent (no ground contact). Eyes face forward.
• Backward run: The legs move backward in a bent position on the balls of the feet. The arms are bent and move in counter-motion. The upper body is slightly leaning forward.
• 360-degree turns: Legs and arms are slightly bent. Upper body slightly leaning forward. The player turns on the balls of the feet around their own axis.
• High knees: The right leg is angled upward in the maximum high position. The left (bent) arm also goes upward. The left leg is almost fully extended. The player stands on the ball of the foot. When the right ball of the foot touches the ground, the same movement follows with the left. The upper body is upright. Short ground contact time, maximum speed.
• Bounding high/single-leg jump: The player pushes off powerfully and as high as possible with the left leg. The right leg is bent. The left (bent) arm also goes upward. The left leg is almost fully extended and pushes off on the ball of the foot. When the right ball of the foot touches the ground, the same movement starts with the left. Upper body is upright. Short ground contact time, maximum speed.
• Long jump (triple jump/gazelle): Long, ground-covering single-leg jumps. Alternating from the left to the right ball of the foot. Both legs are bent. The arms swing in the counter-movement of running. The upper body is upright. The goal is to push off far and high and stay in the air as long as possible.
• Quick feet: short, fast movements on the balls of the feet (not on the whole foot). The heels must not touch the ground; legs/arms are bent and swing according to the natural running counter-movement (right arm/left foot). The upper body leans forward. Short ground contact time, maximum speed.
• Single-leg hops: Serve to develop push-off power (increasing maximum and explosive strength with limited push-off time), i.e., acceleration speed. The player jumps forward from the right ball of the foot and lands on the same foot on the ball. Short ground contact with an explosive sprint. The left foot moves forward.
• Include a 1-2 minute rest after each drill.